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Retro Look Pro documentation and API

Retro Look Pro on Asset Store


Retro Look Pro is a Post processing effect. It emulates screen bleeding , artefacts , tape noise , interlacing, shake, glitches and other effects. It is the best and complete solution for retro like games, 80's/90's/Retro/VHS/Glitch/TV look, security cameras or robotic eyes.


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SRP support

Retro Look Pro fully supports Lightweight Render Pipeline.

HD Render Pipeline support will be as soon as Pipeline itself will be out of preview.

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Setup NEW Effects fot Post processing stack v2.

  • To use new effects collection make sure that you installed "Post processing" package from package manager (Window/Package Manager) ! Import "Retro Look Pro PP2 effects" from "Assets/LimitlessUnityDevelopment/RetroLookPro" folder.

  • To setup Post processing stack v2 use this instructions https://docs.unity3d.com/Packages/com.unity.postprocessing@2.1/manual/Quick-start.html

  • In post process volume/profile click Add Effect/Retro Look Pro/"needed effect".

IMPORTANT NOTE : To use presets please open "\Assets\LimitlessUnityDevelopment\RetroLookPro\Resources\ColormapPresets.unitypackage" and import it. Then fill RetroLookProColorPaletePresetsList\presetslist with all presets from "\Assets\LimitlessUnityDevelopment\RetroLookPro\Resources\Colormap Presets".

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Manipulating effects variables from PP2 version of Retro look pro

https://docs.unity3d.com/Packages/com.unity.postprocessing@2.0/manual/Manipulating-the-Stack.html

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Variables :

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Ultimate vignette effect

using RetroLookPro.Enums; - needed
Type Name Description
enum vignetteShape circle = 0; roundedCorners = 1
float center Circle center(parameter for vignetteShape = 0).
float vignetteAmount Vignette amount.
float vignetteFineTune Neat adjustment.
float edgeSoftness edge softness.
float edgeBlend blent edges with image.
float innerColorAlpha edges inner color alpha.
Color innerColor inner color.

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Scanlines effect

Type Name Description
float scanLinesColor scanlines color
float scanLines scanLines width.
float speed scanlines speed.
bool horizontal Horizontal/Vertical scanlines.
float distortion horizontal interlacing.
float distortion1 Warp.
float distortion2 Cubic distortion.
float scale scale center of scanlines.
float fade effect fade.[0,1]

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OldFilm effect

Type Name Description
float fps effect frames per second. [0, 60]
float contrast contrast. [0, 5]
float burn image burn.[-2,4]
float sceneCut negative amount.[0,16]
float fade effect fade.[0,1]

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Warp effect

using RetroLookPro.Enums; - needed
Type Name Description
float fade effect fade. [0, 1]
enum warpMode Simple warp; Cubic distortion.
float warp Warp image corners on x/y axes.
float scale Warp picture center.

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Negative effect

Type Name Description
float luminosity brightness. [0, 2]
float vignette vignette amount. [0, 1]
float negative negative amount.[0,1]

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Glitch1

Type Name Description
float stretch noise stretch amount. [0, 2]
float speed noise speed. [0, 1]
float fade effect fade.[0,1]

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Glitch2

Type Name Description
float intencity noise stretch amount. [0, 1]
float resolutionMultiplier glitch blocks height.(changes applies on enter in play mode) [1, 2]
float stretchMultiplier glitch blocks width.[0,1]

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Glitch3

Type Name Description
float speed glitch speed.
float density glitch amount
float maxDisplace glitch max offset

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Bottom Noise

Type Name Description
float height Height of Stretch/Noise. [0, 0.5]
float intencity Noise intensity. [0, 3]
Texture noiseTexture Noise texture.

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Bottom Stretch

Type Name Description
float height Height of Stretch/Noise. [0.01, 0.5]
bool distort distort stretched area. []
float frequency Distortion frequency. [100, 0.1]
float amplitude Distortion amplitude. [0.01f, 200f]
bool distortRandomly enable random amplitude and frequency

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Cinematic bars

Type Name Description
float amount amount of black bars. [0.5, 0.01]
float fade fade effect. [0,1]

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Color Palette

Type Name Description
ResolutionMode resolutionMode The resolution of the pixelated image can be set in two ways.Either by setting absolute values (ConstantResolution) or by setting the pixel size (ConstantPixelSize).
Vector2Int resolution Change Resolution manually if using resolutionModeIndex - 0.
int pixelSize Change pixel size if using resolutionModeIndex - 1, in this case resolution calculates automatically. [1, 256]
float dither Dithering effect. [ 0 , 1]
float opacity Effect opacity. [0, 1]
int presetIndex Palette preset index number in palette presets list.

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TV effect

 using RetroLookPro.Enums; - needed
Type Name Description
float fade fade effect. [0, 1]
float hardScan Dark areas fine tune. [-8, -16]
float resScale Effect resolution. [16, 1]
enum warpMode Simple warp; Cubic distortion.
float hardPix pixels sharpness. [-3, 1]
float maskDark Dark areas adjustment. [0, 2]
float maskLight Light areas adjustment. [0, 2]
float warp Warp image corners on x/y axes.
float scale Warp picture center.

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VHS effect

using RetroLookPro.Enums; - needed
Type Name Description
Texture noiseTexture Noise texture.
float _textureIntensity Intensity of noise texture. [0, 1]
float _textureCutOff Intensity of noise texture. [-1, 1]
enum blendMode Photoshop like blendingModes. [21 modes]
float verticalOffsetFrequency Vertical twitch frequency. [0, 100]
float verticalOffset Amount of vertical twitch. [0, 1]
float stripes Cinematic black bars. Low value of this parameter is very usefull in pair with vertical offset [0,1]
float colorOffset Amount of RGB shift. []
float colorOffsetAngle RGB shift angle Offset Angle. []
float offsetDistortion Amount of horizontal distortion. [3500, 1]

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Bleed effect

Type Name Description
int bleedMode Bleed Mode index. 0 - "Old Three Phase" 1 - "Three Phase" 2 - "Two Phase" 3 - "Custom".
float bleedAmount Bleed Stretch amount. [0, 15]
int bleedLength Bleed Length [0, 50]. If b_Mode = 3
bool editCurves Enable this to edit curves and see result instantly (otherwise result will be applied after you enter playmode) .
bool syncYQ Synchronize Y and Q chanels.
AnimationCurve curveY Curve Y chanel.
AnimationCurve curveI Curve I chanel.
AnimationCurve curveQ Curve Q chanel.

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Fisheye effect

Type Name Description
float bend Bend Amount. [0, 50]
int fisheyeType Fisheye type index. 0 - "Default", 1 - "Hyperspace".
float size Fisheye size. [0, 50]
float cutOffX Cutoff on X axes. [0, 50]
float cutOffY Cutoff on Y axes. [0, 50]
float fadeX Fade on X axes. [0, 50]
float fadeY Fade on Y axes. [0, 50]

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Pulsating Vignette effect

Type Name Description
float amount Amount of vignette effect. [0, 5]
float speed Vignette blinking speed. [0, 5]

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Noise

Type Name Description
float stretchResolution resolution.
float n_NoiseLinesAmountY Amount of noise lines on Y axes.
float n_NoiseSignalProcessing Noise Signal Processing Amount. [0, 1]
bool f_Granularity Enable granularity noise effect.
float f_GranularityAmount Granularity Alpha. [0, 0.1]
  • Signal Noise
Type Name Description
bool f_SignalNoise Enable signal noise.
float f_SignalNoiseAmount Signal amount. [0, 1]
float f_SignalNoisePower Signal power. [0, 1]
  • Tape Noise
Type Name Description
bool f_TapeNoise Enable tape noise.
float f_TapeNoiseTH Tape Amount. [0, 1.5]
float f_TapeNoiseAmount Tape alpha. [0, 1.5]
float f_TapeNoiseSpeed Tape speed. [0, 1.5]
  • Line Noise
Type Name Description
bool f_LineNoise Enable line noise.
float f_LineNoiseAmount. Amount of line noise. [0, 10]
float f_LineNoiseSpeed Noise speed. [0, 10]
bool unscaledTime Time.unscaledTime.

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Video Shake filter

  • Jitter
Type Name Description
bool stretch Enable stretch noise.
float stretchResolution Stretch resolution. []
bool jitterHorizontal Enable Horizontal Interlacing.
float jitterHorizontalAmount Amount of horizontal interlacing. [0, 5]
bool jitterVertical Shake Vaertical.
float jitterVerticalAmount Amount of shake. [0, 15]
float jitterVerticalSpeed Speed of vertical shake. [0, 5]
  • Twitch
Type Name Description
bool twitchHorizontal Enable Twitch on X axes.
float horizontalFreq Twitch frequency on X axes. [0, 5]
bool twitchVertical Enable Twitch on Y axes.
float verticalFreq Twitch frequency on Y axes. [0, 5]
bool unscaledTime Time.unscaledTime .

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Picture correction

Type Name Description
float signalAdjustY Y permanent adjustment. [-0.25, 0.25]
float signalAdjustI I permanent adjustment. [-0.25, 0.25]
float signalAdjustQ Q permanent adjustment. [-0.25, 0.25]
float signalShiftY tweak/shift Y values. [-2, 2]
float signalShiftI tweak/shift I values. [-2, 2]
float signalShiftQ tweak/shift Q values. [-2, 2]
float gammaCorection use this to balance the gamma(brightness) of the signal. [0, 2]

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Artefacts

Type Name Description
float cutOff Brightness threshold of input. [0, 1]
float amount Amplifies the input amount after cutoff. [0, 3]
float fade Value represents how fast trail fades. [0, 1].
Color color Artefacts color.