Retro Look Pro is a Post processing effect. It emulates screen bleeding , artefacts , tape noise , interlacing, shake, glitches and other effects. It is the best and complete solution for retro like games, 80's/90's/Retro/VHS/Glitch/TV look, security cameras or robotic eyes.
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SRP support
Retro Look Pro fully supports Lightweight Render Pipeline.
HD Render Pipeline support will be as soon as Pipeline itself will be out of preview.
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Setup NEW Effects fot Post processing stack v2.
To use new effects collection make sure that you installed "Post processing" package from package manager (Window/Package Manager) ! Import "Retro Look Pro PP2 effects" from "Assets/LimitlessUnityDevelopment/RetroLookPro" folder.
To setup Post processing stack v2 use this instructions https://docs.unity3d.com/Packages/com.unity.postprocessing@2.1/manual/Quick-start.html
In post process volume/profile click Add Effect/Retro Look Pro/"needed effect".
IMPORTANT NOTE : To use presets please open "\Assets\LimitlessUnityDevelopment\RetroLookPro\Resources\ColormapPresets.unitypackage" and import it. Then fill RetroLookProColorPaletePresetsList\presetslist with all presets from "\Assets\LimitlessUnityDevelopment\RetroLookPro\Resources\Colormap Presets".
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Manipulating effects variables from PP2 version of Retro look pro
https://docs.unity3d.com/Packages/com.unity.postprocessing@2.0/manual/Manipulating-the-Stack.html
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Ultimate vignette effect
using RetroLookPro.Enums; - needed
Type | Name | Description |
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enum | vignetteShape | circle = 0; roundedCorners = 1 |
float | center | Circle center(parameter for vignetteShape = 0). |
float | vignetteAmount | Vignette amount. |
float | vignetteFineTune | Neat adjustment. |
float | edgeSoftness | edge softness. |
float | edgeBlend | blent edges with image. |
float | innerColorAlpha | edges inner color alpha. |
Color | innerColor | inner color. |
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Scanlines effect
Type | Name | Description |
---|---|---|
float | scanLinesColor | scanlines color |
float | scanLines | scanLines width. |
float | speed | scanlines speed. |
bool | horizontal | Horizontal/Vertical scanlines. |
float | distortion | horizontal interlacing. |
float | distortion1 | Warp. |
float | distortion2 | Cubic distortion. |
float | scale | scale center of scanlines. |
float | fade | effect fade.[0,1] |
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OldFilm effect
Type | Name | Description |
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float | fps | effect frames per second. [0, 60] |
float | contrast | contrast. [0, 5] |
float | burn | image burn.[-2,4] |
float | sceneCut | negative amount.[0,16] |
float | fade | effect fade.[0,1] |
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Warp effect
using RetroLookPro.Enums; - needed
Type | Name | Description |
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float | fade | effect fade. [0, 1] |
enum | warpMode | Simple warp; Cubic distortion. |
float | warp | Warp image corners on x/y axes. |
float | scale | Warp picture center. |
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Negative effect
Type | Name | Description |
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float | luminosity | brightness. [0, 2] |
float | vignette | vignette amount. [0, 1] |
float | negative | negative amount.[0,1] |
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Glitch1
Type | Name | Description |
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float | stretch | noise stretch amount. [0, 2] |
float | speed | noise speed. [0, 1] |
float | fade | effect fade.[0,1] |
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Glitch2
Type | Name | Description |
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float | intencity | noise stretch amount. [0, 1] |
float | resolutionMultiplier | glitch blocks height.(changes applies on enter in play mode) [1, 2] |
float | stretchMultiplier | glitch blocks width.[0,1] |
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Glitch3
Type | Name | Description |
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float | speed | glitch speed. |
float | density | glitch amount |
float | maxDisplace | glitch max offset |
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Bottom Noise
Type | Name | Description |
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float | height | Height of Stretch/Noise. [0, 0.5] |
float | intencity | Noise intensity. [0, 3] |
Texture | noiseTexture | Noise texture. |
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Bottom Stretch
Type | Name | Description |
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float | height | Height of Stretch/Noise. [0.01, 0.5] |
bool | distort | distort stretched area. [] |
float | frequency | Distortion frequency. [100, 0.1] |
float | amplitude | Distortion amplitude. [0.01f, 200f] |
bool | distortRandomly | enable random amplitude and frequency |
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Cinematic bars
Type | Name | Description |
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float | amount | amount of black bars. [0.5, 0.01] |
float | fade | fade effect. [0,1] |
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Color Palette
Type | Name | Description |
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ResolutionMode | resolutionMode | The resolution of the pixelated image can be set in two ways.Either by setting absolute values (ConstantResolution) or by setting the pixel size (ConstantPixelSize). |
Vector2Int | resolution | Change Resolution manually if using resolutionModeIndex - 0. |
int | pixelSize | Change pixel size if using resolutionModeIndex - 1, in this case resolution calculates automatically. [1, 256] |
float | dither | Dithering effect. [ 0 , 1] |
float | opacity | Effect opacity. [0, 1] |
int | presetIndex | Palette preset index number in palette presets list. |
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TV effect
using RetroLookPro.Enums; - needed
Type | Name | Description |
---|---|---|
float | fade | fade effect. [0, 1] |
float | hardScan | Dark areas fine tune. [-8, -16] |
float | resScale | Effect resolution. [16, 1] |
enum | warpMode | Simple warp; Cubic distortion. |
float | hardPix | pixels sharpness. [-3, 1] |
float | maskDark | Dark areas adjustment. [0, 2] |
float | maskLight | Light areas adjustment. [0, 2] |
float | warp | Warp image corners on x/y axes. |
float | scale | Warp picture center. |
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VHS effect
using RetroLookPro.Enums; - needed
Type | Name | Description |
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Texture | noiseTexture | Noise texture. |
float | _textureIntensity | Intensity of noise texture. [0, 1] |
float | _textureCutOff | Intensity of noise texture. [-1, 1] |
enum | blendMode | Photoshop like blendingModes. [21 modes] |
float | verticalOffsetFrequency | Vertical twitch frequency. [0, 100] |
float | verticalOffset | Amount of vertical twitch. [0, 1] |
float | stripes | Cinematic black bars. Low value of this parameter is very usefull in pair with vertical offset [0,1] |
float | colorOffset | Amount of RGB shift. [] |
float | colorOffsetAngle | RGB shift angle Offset Angle. [] |
float | offsetDistortion | Amount of horizontal distortion. [3500, 1] |
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Bleed effect
Type | Name | Description |
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int | bleedMode | Bleed Mode index. 0 - "Old Three Phase" 1 - "Three Phase" 2 - "Two Phase" 3 - "Custom". |
float | bleedAmount | Bleed Stretch amount. [0, 15] |
int | bleedLength | Bleed Length [0, 50]. If b_Mode = 3 |
bool | editCurves | Enable this to edit curves and see result instantly (otherwise result will be applied after you enter playmode) . |
bool | syncYQ | Synchronize Y and Q chanels. |
AnimationCurve | curveY | Curve Y chanel. |
AnimationCurve | curveI | Curve I chanel. |
AnimationCurve | curveQ | Curve Q chanel. |
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Fisheye effect
Type | Name | Description |
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float | bend | Bend Amount. [0, 50] |
int | fisheyeType | Fisheye type index. 0 - "Default", 1 - "Hyperspace". |
float | size | Fisheye size. [0, 50] |
float | cutOffX | Cutoff on X axes. [0, 50] |
float | cutOffY | Cutoff on Y axes. [0, 50] |
float | fadeX | Fade on X axes. [0, 50] |
float | fadeY | Fade on Y axes. [0, 50] |
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Pulsating Vignette effect
Type | Name | Description |
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float | amount | Amount of vignette effect. [0, 5] |
float | speed | Vignette blinking speed. [0, 5] |
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Noise
Type | Name | Description |
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float | stretchResolution | resolution. |
float | n_NoiseLinesAmountY | Amount of noise lines on Y axes. |
float | n_NoiseSignalProcessing | Noise Signal Processing Amount. [0, 1] |
bool | f_Granularity | Enable granularity noise effect. |
float | f_GranularityAmount | Granularity Alpha. [0, 0.1] |
Type | Name | Description |
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bool | f_SignalNoise | Enable signal noise. |
float | f_SignalNoiseAmount | Signal amount. [0, 1] |
float | f_SignalNoisePower | Signal power. [0, 1] |
Type | Name | Description |
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bool | f_TapeNoise | Enable tape noise. |
float | f_TapeNoiseTH | Tape Amount. [0, 1.5] |
float | f_TapeNoiseAmount | Tape alpha. [0, 1.5] |
float | f_TapeNoiseSpeed | Tape speed. [0, 1.5] |
Type | Name | Description |
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bool | f_LineNoise | Enable line noise. |
float | f_LineNoiseAmount. | Amount of line noise. [0, 10] |
float | f_LineNoiseSpeed | Noise speed. [0, 10] |
bool | unscaledTime | Time.unscaledTime. |
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Video Shake filter
Type | Name | Description |
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bool | stretch | Enable stretch noise. |
float | stretchResolution | Stretch resolution. [] |
bool | jitterHorizontal | Enable Horizontal Interlacing. |
float | jitterHorizontalAmount | Amount of horizontal interlacing. [0, 5] |
bool | jitterVertical | Shake Vaertical. |
float | jitterVerticalAmount | Amount of shake. [0, 15] |
float | jitterVerticalSpeed | Speed of vertical shake. [0, 5] |
Type | Name | Description |
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bool | twitchHorizontal | Enable Twitch on X axes. |
float | horizontalFreq | Twitch frequency on X axes. [0, 5] |
bool | twitchVertical | Enable Twitch on Y axes. |
float | verticalFreq | Twitch frequency on Y axes. [0, 5] |
bool | unscaledTime | Time.unscaledTime . |
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Picture correction
Type | Name | Description |
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float | signalAdjustY | Y permanent adjustment. [-0.25, 0.25] |
float | signalAdjustI | I permanent adjustment. [-0.25, 0.25] |
float | signalAdjustQ | Q permanent adjustment. [-0.25, 0.25] |
float | signalShiftY | tweak/shift Y values. [-2, 2] |
float | signalShiftI | tweak/shift I values. [-2, 2] |
float | signalShiftQ | tweak/shift Q values. [-2, 2] |
float | gammaCorection | use this to balance the gamma(brightness) of the signal. [0, 2] |
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Artefacts
Type | Name | Description |
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float | cutOff | Brightness threshold of input. [0, 1] |
float | amount | Amplifies the input amount after cutoff. [0, 3] |
float | fade | Value represents how fast trail fades. [0, 1]. |
Color | color | Artefacts color. |